
Warband Thotpocalypse(Helloween Update)
A downloadable game
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An upcoming extraction rogue-lite zombie survival game about the THOT apocalypse! The only surviving men must survive the onslaught of undead "hoes over there."
Build your stash of weapons and supplies up and extract before you're overwhelmed!
This is a WIP project. There will be changes made along the way!
I NEED YOU TO TEST THE GAME!! Join our discord to give feedback!
DarkSwamp - YouTube
I'm a starving developer! You shekels are always welcome! It fuels me to work on the game more! Donate to my cashapp, here on Itch.io, or support me on Patreon!
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Click download now to get access to the following files:
Warband Thotocalypse V0.5.exe 189 MB
Comments
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I played it for a couple of hours and came up with some ideas.
1. With every melee swing draining water and the water (SP) item drops being relatively rare, even reaching the first extraction can become risky, especially with the starter weapons the take a lot of swings to use.
I have died of thirst and other other times came close when the items won't appear while scouring the whole map for items. If the game does not spawn a supermarket, the water survival is at least some RNG and it seems like it can create an unwinnable game by not spawning enough water to reach the end.
Last Stand Aftermath had a similar concept and they solved it by making it possible for the enemies to drop more of those items. Until the game starts dropping more water, I recommend playing the game without save-scum because of the high risk of item loss.
2. The most common non-water-related reason for dying is that enemies weirdly lock the player in and you cannot move or tell what particular enemy is blocking the movement. It might help if you could move a tiny bit past the enemy to simulate the real life not being 2D. Currently the enemies are like box cars that you cannot get past. The main problem is the no indication of what is going on when enemies lock you in in terms making the obvious thing to do to escape it more clear. Maybe a graphical highlight on the enemy that is blocking your movement.
3. I tend to die of thirst because the SP bar is on the other side of the screen whereas the main focus is in the center especially when melee'ing in short range. There could be an audio cue or an visual efect on the crosshair indicating low-water condition. The SP tends to go down fast especially during the Horde sequences with so many enemies around to swing at.
I have not played past level 2. It is either I run out of water while fighting or the enemies lock me in when I have a slow weapon like a sledge or a war axe.
Thank you for your feedback! I was intending for you to use your guns and melee in combination as guns don't use stamina.
There is an audio cue for low stamina, but I think it may be too quiet. Overall not every run is meant to be viable at first until you get more gear and money.
but yes food and water is a bit scarce in the current balance. I agree.
Rest assured I will occasionally die on my first few runs also, it's an intended part of the game. There needs to always be a risk to lose due to bad luck to ensure the extraction mechanics work. (Extraction games are kind of like gambling lmao)
You also can build defenses to spread out the horde, giving you more time to efficiently kill or avoid the zombies. You are not meant to melee every zombie as that would be too easy (and probably boring.)
This is meant to be a challenging game akin to rogue likes, so you will eventually reach a point where food/stamina is not too much of an issue.
Thank you again, I will keep your feedback in mind for future updates. I hope you continue some more runs and get to see more of the game!
The game name in the 0.5 installer was "Created with GameMaker" lol
Yes the game was made with gamemaker, didn't get around to renaming it in the software